Currently cde swizzling application forces upper limit to surface size. The limitation is artificial (i.e. nothing prevents shader handling larger surfaces). Therefore, make the error condition a warning. Change-Id: I8f0cda7f2e9e9ecc90589e5a4b4091abcb513482 Signed-off-by: Arto Merilainen <amerilainen@nvidia.com> Reviewed-on: http://git-master/r/454591 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>