This patch modifies channel interfaces to allow allocating the
channel for kernel use. This is needed if we want to run a shader
from kernel space.
Bug 1409151
Change-Id: I3544186bb1541120f85e01a19de106ef011c1b11
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-on: http://git-master/r/440261
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Lauri Peltonen <lpeltonen@nvidia.com>
GVS: Gerrit_Virtual_Submit