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The call to __set_pd_level() for vidmem allocs had the wrong length being passed in. This was a silent error since the subsequent __set_pd_level() calls overwrote the bad mappings. However this caused significantly more PDE/PTE writes than necessary since each chunk could be mapped N times where N is the number of chunks in an SGL. Change-Id: Ied7247b70825dc91b9eea1c3350f4ef370ab1a52 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1537078 Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com> Reviewed-by: Konsta Holtta <kholtta@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
25 KiB
25 KiB