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Add the nvgpu_ prefix to the peek, add and delete functions to make them consistent with the rest of the joblist functions. Rename the "prealloc resources" alloc and free functions to joblist init and deinit; there are many other resources that are also preallocated, and these handle just the job tracking list. NVGPU-5772 Change-Id: Ie5e6ba4f4b17465d626f36a0239bddb03a0a2fcb Signed-off-by: Konsta Hölttä <kholtta@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2397395 Reviewed-by: automaticguardword <automaticguardword@nvidia.com> Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> Reviewed-by: svc-mobile-cert <svc-mobile-cert@nvidia.com> Reviewed-by: Alex Waterman <alexw@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> GVS: Gerrit_Virtual_Submit Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
150 lines
4.3 KiB
C
150 lines
4.3 KiB
C
/*
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* Copyright (c) 2011-2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <nvgpu/log.h>
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#include <nvgpu/lock.h>
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#include <nvgpu/kmem.h>
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#include <nvgpu/barrier.h>
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#include <nvgpu/circ_buf.h>
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#include <nvgpu/channel.h>
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#include <nvgpu/job.h>
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#include <nvgpu/priv_cmdbuf.h>
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#include <nvgpu/fence.h>
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static inline struct nvgpu_channel_job *
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channel_gk20a_job_from_list(struct nvgpu_list_node *node)
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{
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return (struct nvgpu_channel_job *)
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((uintptr_t)node - offsetof(struct nvgpu_channel_job, list));
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};
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int nvgpu_channel_alloc_job(struct nvgpu_channel *c,
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struct nvgpu_channel_job **job_out)
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{
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unsigned int put = c->joblist.pre_alloc.put;
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unsigned int get = c->joblist.pre_alloc.get;
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unsigned int next = (put + 1) % c->joblist.pre_alloc.length;
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bool full = next == get;
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if (full) {
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return -EAGAIN;
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}
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*job_out = &c->joblist.pre_alloc.jobs[put];
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(void) memset(*job_out, 0, sizeof(**job_out));
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return 0;
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}
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void nvgpu_channel_free_job(struct nvgpu_channel *c,
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struct nvgpu_channel_job *job)
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{
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/*
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* Nothing needed for now. The job contents are preallocated. The
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* completion fence may briefly outlive the job, but the job memory is
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* reclaimed only when a new submit comes in and the ringbuffer has ran
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* out of space.
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*/
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}
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void nvgpu_channel_joblist_lock(struct nvgpu_channel *c)
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{
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nvgpu_mutex_acquire(&c->joblist.pre_alloc.read_lock);
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}
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void nvgpu_channel_joblist_unlock(struct nvgpu_channel *c)
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{
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nvgpu_mutex_release(&c->joblist.pre_alloc.read_lock);
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}
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struct nvgpu_channel_job *nvgpu_channel_joblist_peek(struct nvgpu_channel *c)
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{
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unsigned int get = c->joblist.pre_alloc.get;
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unsigned int put = c->joblist.pre_alloc.put;
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bool empty = get == put;
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return empty ? NULL : &c->joblist.pre_alloc.jobs[get];
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}
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void nvgpu_channel_joblist_add(struct nvgpu_channel *c,
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struct nvgpu_channel_job *job)
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{
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c->joblist.pre_alloc.put = (c->joblist.pre_alloc.put + 1U) %
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(c->joblist.pre_alloc.length);
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}
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void nvgpu_channel_joblist_delete(struct nvgpu_channel *c,
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struct nvgpu_channel_job *job)
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{
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c->joblist.pre_alloc.get = (c->joblist.pre_alloc.get + 1U) %
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(c->joblist.pre_alloc.length);
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}
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int nvgpu_channel_joblist_init(struct nvgpu_channel *c, u32 num_jobs)
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{
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int err;
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u32 size;
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size = (u32)sizeof(struct nvgpu_channel_job);
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if (num_jobs > nvgpu_safe_sub_u32(U32_MAX / size, 1U)) {
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err = -ERANGE;
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goto clean_up;
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}
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/*
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* The max capacity of this ring buffer is the alloc size minus one (in
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* units of item slot), so allocate a size of (num_jobs + 1) * size
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* bytes.
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*/
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c->joblist.pre_alloc.jobs = nvgpu_vzalloc(c->g,
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nvgpu_safe_mult_u32(
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nvgpu_safe_add_u32(num_jobs, 1U),
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size));
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if (c->joblist.pre_alloc.jobs == NULL) {
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err = -ENOMEM;
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goto clean_up;
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}
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/*
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* length is the allocation size of the ringbuffer; the number of jobs
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* that fit is one less.
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*/
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c->joblist.pre_alloc.length = nvgpu_safe_add_u32(num_jobs, 1U);
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c->joblist.pre_alloc.put = 0;
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c->joblist.pre_alloc.get = 0;
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return 0;
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clean_up:
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nvgpu_vfree(c->g, c->joblist.pre_alloc.jobs);
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(void) memset(&c->joblist.pre_alloc, 0, sizeof(c->joblist.pre_alloc));
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return err;
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}
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void nvgpu_channel_joblist_deinit(struct nvgpu_channel *c)
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{
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if (c->joblist.pre_alloc.jobs != NULL) {
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nvgpu_vfree(c->g, c->joblist.pre_alloc.jobs);
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c->joblist.pre_alloc.jobs = NULL;
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}
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}
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