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Current code does not compute priv error register offsets properly. This leads to invalid decoding of priv errors, and can also trigger additional priv errors. - add GPU_LIT_GPC_PRIV_STRIDE define - return proj_gpc_priv_stride for GPU_LIT_GPC_PRIV_STRIDE in hals - use GPU_LIT_GPC_PRIV_STRIDE instead of GPU_LIT_GPC_STRIDE in g->ops.priv_ring.isr() to compute priv error register offsets. Bug 2093058 Change-Id: Ia7c36ccba0441126784bb0e00452f2cf1196ef71 Signed-off-by: Thomas Fleury <tfleury@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1682118 Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com> Reviewed-by: Seema Khowala <seemaj@nvidia.com> GVS: Gerrit_Virtual_Submit Tested-by: Seema Khowala <seemaj@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>