mirror of
git://nv-tegra.nvidia.com/linux-nvgpu.git
synced 2025-12-22 09:12:24 +03:00
494 lines
11 KiB
C
494 lines
11 KiB
C
/*
|
|
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
* DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#include <nvgpu/rbtree.h>
|
|
#include <nvgpu/bug.h>
|
|
|
|
/*
|
|
* rotate node x to left
|
|
*/
|
|
static void rotate_left(struct nvgpu_rbtree_node **root,
|
|
struct nvgpu_rbtree_node *x)
|
|
{
|
|
struct nvgpu_rbtree_node *y = x->right;
|
|
|
|
/* establish x->right link */
|
|
x->right = y->left;
|
|
if (y->left != NULL) {
|
|
y->left->parent = x;
|
|
}
|
|
|
|
/* establish y->parent link */
|
|
y->parent = x->parent;
|
|
if (x->parent != NULL) {
|
|
if (x == x->parent->left) {
|
|
x->parent->left = y;
|
|
} else {
|
|
x->parent->right = y;
|
|
}
|
|
} else {
|
|
*root = y;
|
|
}
|
|
|
|
/* link x and y */
|
|
y->left = x;
|
|
x->parent = y;
|
|
}
|
|
|
|
/*
|
|
* rotate node x to right
|
|
*/
|
|
static void rotate_right(struct nvgpu_rbtree_node **root,
|
|
struct nvgpu_rbtree_node *x)
|
|
{
|
|
struct nvgpu_rbtree_node *y = x->left;
|
|
|
|
/* establish x->left link */
|
|
x->left = y->right;
|
|
if (y->right != NULL) {
|
|
y->right->parent = x;
|
|
}
|
|
|
|
/* establish y->parent link */
|
|
y->parent = x->parent;
|
|
if (x->parent != NULL) {
|
|
if (x == x->parent->right) {
|
|
x->parent->right = y;
|
|
} else {
|
|
x->parent->left = y;
|
|
}
|
|
} else {
|
|
*root = y;
|
|
}
|
|
|
|
/* link x and y */
|
|
y->right = x;
|
|
x->parent = y;
|
|
}
|
|
|
|
/*
|
|
* maintain red-black tree balance after inserting node x
|
|
*/
|
|
static void insert_fixup(struct nvgpu_rbtree_node **root,
|
|
struct nvgpu_rbtree_node *x)
|
|
{
|
|
/* check red-black properties */
|
|
while ((x != *root) && x->parent->is_red) {
|
|
/* we have a violation */
|
|
if (x->parent == x->parent->parent->left) {
|
|
struct nvgpu_rbtree_node *y = x->parent->parent->right;
|
|
|
|
if ((y != NULL) && (y->is_red)) {
|
|
/* uncle is RED */
|
|
x->parent->is_red = false;
|
|
y->is_red = false;
|
|
x->parent->parent->is_red = true;
|
|
x = x->parent->parent;
|
|
} else {
|
|
/* uncle is BLACK */
|
|
if (x == x->parent->right) {
|
|
/* make x a left child */
|
|
x = x->parent;
|
|
rotate_left(root, x);
|
|
}
|
|
|
|
/* recolor and rotate */
|
|
x->parent->is_red = false;
|
|
x->parent->parent->is_red = true;
|
|
rotate_right(root, x->parent->parent);
|
|
}
|
|
} else {
|
|
/* mirror image of above code */
|
|
struct nvgpu_rbtree_node *y = x->parent->parent->left;
|
|
|
|
if ((y != NULL) && (y->is_red)) {
|
|
/* uncle is RED */
|
|
x->parent->is_red = false;
|
|
y->is_red = false;
|
|
x->parent->parent->is_red = true;
|
|
x = x->parent->parent;
|
|
} else {
|
|
/* uncle is BLACK */
|
|
if (x == x->parent->left) {
|
|
x = x->parent;
|
|
rotate_right(root, x);
|
|
}
|
|
x->parent->is_red = false;
|
|
x->parent->parent->is_red = true;
|
|
rotate_left(root, x->parent->parent);
|
|
}
|
|
}
|
|
}
|
|
|
|
(*root)->is_red = false;
|
|
}
|
|
|
|
void nvgpu_rbtree_insert(struct nvgpu_rbtree_node *new_node,
|
|
struct nvgpu_rbtree_node **root)
|
|
{
|
|
struct nvgpu_rbtree_node *curr;
|
|
struct nvgpu_rbtree_node *parent;
|
|
|
|
/* find future parent */
|
|
curr = *root;
|
|
parent = NULL;
|
|
|
|
while (curr != NULL) {
|
|
parent = curr;
|
|
if (new_node->key_start < curr->key_start) {
|
|
curr = curr->left;
|
|
} else if (new_node->key_start > curr->key_start) {
|
|
curr = curr->right;
|
|
} else {
|
|
return; /* duplicate entry */
|
|
}
|
|
}
|
|
|
|
/* the caller allocated the node already, just fix the links */
|
|
new_node->parent = parent;
|
|
new_node->left = NULL;
|
|
new_node->right = NULL;
|
|
new_node->is_red = true;
|
|
|
|
/* insert node in tree */
|
|
if (parent != NULL) {
|
|
if (new_node->key_start < parent->key_start) {
|
|
parent->left = new_node;
|
|
} else {
|
|
parent->right = new_node;
|
|
}
|
|
} else {
|
|
*root = new_node;
|
|
}
|
|
|
|
insert_fixup(root, new_node);
|
|
}
|
|
|
|
/*
|
|
* helper function for delete_fixup_*_child to test if node has no red
|
|
* children
|
|
*/
|
|
static bool has_no_red_children(struct nvgpu_rbtree_node *w)
|
|
{
|
|
return (w == NULL) ||
|
|
(((w->left == NULL) || (!w->left->is_red)) &&
|
|
((w->right == NULL) || (!w->right->is_red)));
|
|
}
|
|
|
|
/* delete_fixup handling if x is the left child */
|
|
static void delete_fixup_left_child(struct nvgpu_rbtree_node **root,
|
|
struct nvgpu_rbtree_node *parent_of_x,
|
|
struct nvgpu_rbtree_node **x)
|
|
{
|
|
struct nvgpu_rbtree_node *w = parent_of_x->right;
|
|
|
|
if ((w != NULL) && (w->is_red)) {
|
|
w->is_red = false;
|
|
parent_of_x->is_red = true;
|
|
rotate_left(root, parent_of_x);
|
|
w = parent_of_x->right;
|
|
}
|
|
|
|
if (has_no_red_children(w)) {
|
|
if (w != NULL) {
|
|
w->is_red = true;
|
|
}
|
|
*x = parent_of_x;
|
|
} else {
|
|
if ((w->right == NULL) || (!w->right->is_red)) {
|
|
w->left->is_red = false;
|
|
w->is_red = true;
|
|
rotate_right(root, w);
|
|
w = parent_of_x->right;
|
|
}
|
|
w->is_red = parent_of_x->is_red;
|
|
parent_of_x->is_red = false;
|
|
w->right->is_red = false;
|
|
rotate_left(root, parent_of_x);
|
|
*x = *root;
|
|
}
|
|
}
|
|
|
|
/* delete_fixup handling if x is the right child */
|
|
static void delete_fixup_right_child(struct nvgpu_rbtree_node **root,
|
|
struct nvgpu_rbtree_node *parent_of_x,
|
|
struct nvgpu_rbtree_node **x)
|
|
{
|
|
struct nvgpu_rbtree_node *w = parent_of_x->left;
|
|
|
|
if ((w != NULL) && (w->is_red)) {
|
|
w->is_red = false;
|
|
parent_of_x->is_red = true;
|
|
rotate_right(root, parent_of_x);
|
|
w = parent_of_x->left;
|
|
}
|
|
|
|
if (has_no_red_children(w)) {
|
|
if (w != NULL) {
|
|
w->is_red = true;
|
|
}
|
|
*x = parent_of_x;
|
|
} else {
|
|
if ((w->left == NULL) || (!w->left->is_red)) {
|
|
w->right->is_red = false;
|
|
w->is_red = true;
|
|
rotate_left(root, w);
|
|
w = parent_of_x->left;
|
|
}
|
|
w->is_red = parent_of_x->is_red;
|
|
parent_of_x->is_red = false;
|
|
w->left->is_red = false;
|
|
rotate_right(root, parent_of_x);
|
|
*x = *root;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* maintain red-black tree balance after deleting node x
|
|
*/
|
|
static void delete_fixup(struct nvgpu_rbtree_node **root,
|
|
struct nvgpu_rbtree_node *parent_of_x,
|
|
struct nvgpu_rbtree_node *x)
|
|
{
|
|
while ((x != *root) && ((x == NULL) || (!x->is_red))) {
|
|
/*
|
|
* NULL nodes are sentinel nodes. If we delete a sentinel
|
|
* node (x==NULL) it must have a parent node (or be the root).
|
|
* Hence, parent_of_x == NULL with
|
|
* x==NULL is never possible (tree invariant)
|
|
*/
|
|
if (parent_of_x == NULL) {
|
|
nvgpu_assert(x != NULL);
|
|
parent_of_x = x->parent;
|
|
continue;
|
|
}
|
|
|
|
if (x == parent_of_x->left) {
|
|
delete_fixup_left_child(root, parent_of_x, &x);
|
|
} else {
|
|
delete_fixup_right_child(root, parent_of_x, &x);
|
|
}
|
|
parent_of_x = x->parent;
|
|
}
|
|
|
|
if (x != NULL) {
|
|
x->is_red = false;
|
|
}
|
|
}
|
|
|
|
static void swap_in_new_child(struct nvgpu_rbtree_node *old,
|
|
struct nvgpu_rbtree_node *new,
|
|
struct nvgpu_rbtree_node **root)
|
|
{
|
|
if (old->parent != NULL) {
|
|
if (old == old->parent->left) {
|
|
old->parent->left = new;
|
|
} else {
|
|
old->parent->right = new;
|
|
}
|
|
} else {
|
|
*root = new;
|
|
}
|
|
}
|
|
|
|
static void adopt_children(struct nvgpu_rbtree_node *old,
|
|
struct nvgpu_rbtree_node *new)
|
|
{
|
|
new->left = old->left;
|
|
if (old->left != NULL) {
|
|
old->left->parent = new;
|
|
}
|
|
|
|
new->right = old->right;
|
|
if (old->right != NULL) {
|
|
old->right->parent = new;
|
|
}
|
|
}
|
|
|
|
void nvgpu_rbtree_unlink(struct nvgpu_rbtree_node *node,
|
|
struct nvgpu_rbtree_node **root)
|
|
{
|
|
struct nvgpu_rbtree_node *x;
|
|
struct nvgpu_rbtree_node *y;
|
|
struct nvgpu_rbtree_node *z;
|
|
struct nvgpu_rbtree_node *parent_of_x;
|
|
bool y_was_black;
|
|
|
|
z = node;
|
|
|
|
/* unlink */
|
|
if ((z->left == NULL) || (z->right == NULL)) {
|
|
/* y has a SENTINEL node as a child */
|
|
y = z;
|
|
} else {
|
|
/* find tree successor */
|
|
y = z->right;
|
|
while (y->left != NULL) {
|
|
y = y->left;
|
|
}
|
|
}
|
|
|
|
/* x is y's only child */
|
|
if (y->left != NULL) {
|
|
x = y->left;
|
|
} else {
|
|
x = y->right;
|
|
}
|
|
|
|
/* remove y from the parent chain */
|
|
parent_of_x = y->parent;
|
|
if (x != NULL) {
|
|
x->parent = parent_of_x;
|
|
}
|
|
/* update the parent's links */
|
|
swap_in_new_child(y, x, root);
|
|
|
|
y_was_black = !y->is_red;
|
|
if (y != z) {
|
|
/* we need to replace z with y so
|
|
* the memory for z can be freed
|
|
*/
|
|
y->parent = z->parent;
|
|
swap_in_new_child(z, y, root);
|
|
|
|
y->is_red = z->is_red;
|
|
|
|
adopt_children(z, y);
|
|
|
|
if (parent_of_x == z) {
|
|
parent_of_x = y;
|
|
}
|
|
}
|
|
|
|
if (y_was_black) {
|
|
delete_fixup(root, parent_of_x, x);
|
|
}
|
|
}
|
|
|
|
void nvgpu_rbtree_search(u64 key_start, struct nvgpu_rbtree_node **node,
|
|
struct nvgpu_rbtree_node *root)
|
|
{
|
|
struct nvgpu_rbtree_node *curr = root;
|
|
|
|
while (curr != NULL) {
|
|
if (key_start < curr->key_start) {
|
|
curr = curr->left;
|
|
} else if (key_start > curr->key_start) {
|
|
curr = curr->right;
|
|
} else {
|
|
*node = curr;
|
|
return;
|
|
}
|
|
}
|
|
|
|
*node = NULL;
|
|
}
|
|
|
|
void nvgpu_rbtree_range_search(u64 key,
|
|
struct nvgpu_rbtree_node **node,
|
|
struct nvgpu_rbtree_node *root)
|
|
{
|
|
struct nvgpu_rbtree_node *curr = root;
|
|
|
|
while (curr != NULL) {
|
|
if ((key >= curr->key_start) &&
|
|
(key < curr->key_end)) {
|
|
*node = curr;
|
|
return;
|
|
} else if (key < curr->key_start) {
|
|
curr = curr->left;
|
|
} else {
|
|
curr = curr->right;
|
|
}
|
|
}
|
|
|
|
*node = NULL;
|
|
}
|
|
|
|
void nvgpu_rbtree_less_than_search(u64 key_start,
|
|
struct nvgpu_rbtree_node **node,
|
|
struct nvgpu_rbtree_node *root)
|
|
{
|
|
struct nvgpu_rbtree_node *curr = root;
|
|
|
|
while (curr != NULL) {
|
|
if (key_start <= curr->key_start) {
|
|
curr = curr->left;
|
|
} else {
|
|
*node = curr;
|
|
curr = curr->right;
|
|
}
|
|
}
|
|
}
|
|
|
|
void nvgpu_rbtree_enum_start(u64 key_start, struct nvgpu_rbtree_node **node,
|
|
struct nvgpu_rbtree_node *root)
|
|
{
|
|
*node = NULL;
|
|
|
|
if (root != NULL) {
|
|
struct nvgpu_rbtree_node *curr = root;
|
|
|
|
while (curr != NULL) {
|
|
if (key_start < curr->key_start) {
|
|
*node = curr;
|
|
curr = curr->left;
|
|
} else if (key_start > curr->key_start) {
|
|
curr = curr->right;
|
|
} else {
|
|
*node = curr;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void nvgpu_rbtree_enum_next(struct nvgpu_rbtree_node **node,
|
|
struct nvgpu_rbtree_node *root)
|
|
{
|
|
struct nvgpu_rbtree_node *curr = NULL;
|
|
|
|
if ((root != NULL) && (*node != NULL)) {
|
|
/* if we don't have a right subtree return the parent */
|
|
curr = *node;
|
|
|
|
/* pick the leftmost node of the right subtree ? */
|
|
if (curr->right != NULL) {
|
|
curr = curr->right;
|
|
while (curr->left != NULL) {
|
|
curr = curr->left;
|
|
}
|
|
} else {
|
|
/* go up until we find the right inorder node */
|
|
for (curr = curr->parent;
|
|
curr != NULL;
|
|
curr = curr->parent) {
|
|
if (curr->key_start > (*node)->key_start) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
*node = curr;
|
|
}
|