Files
linux-nvgpu/drivers/gpu/nvgpu/os/linux/thread.c
2025-12-19 15:25:44 -08:00

101 lines
2.5 KiB
C

/*
* Copyright (c) 2017-2019, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <linux/kthread.h>
#include <nvgpu/thread.h>
#include <nvgpu/timers.h>
int nvgpu_thread_proxy(void *threaddata)
{
struct nvgpu_thread *thread = threaddata;
int ret = thread->fn(thread->data);
bool was_running;
was_running = nvgpu_atomic_xchg(&thread->running, false);
/* if the thread was not running, then nvgpu_thread_stop() was
* called, so just wait until we get the notification that we should
* stop.
*/
if (!was_running) {
while (!nvgpu_thread_should_stop(thread)) {
nvgpu_usleep_range(5000, 5100);
}
}
return ret;
}
int nvgpu_thread_create(struct nvgpu_thread *thread,
void *data,
int (*threadfn)(void *data), const char *name)
{
struct task_struct *task = kthread_create(nvgpu_thread_proxy,
thread, name);
if (IS_ERR(task))
return PTR_ERR(task);
thread->task = task;
thread->fn = threadfn;
thread->data = data;
nvgpu_atomic_set(&thread->running, true);
wake_up_process(task);
return 0;
};
void nvgpu_thread_stop(struct nvgpu_thread *thread)
{
bool was_running;
if (thread->task) {
was_running = nvgpu_atomic_xchg(&thread->running, false);
if (was_running) {
kthread_stop(thread->task);
}
thread->task = NULL;
}
};
void nvgpu_thread_stop_graceful(struct nvgpu_thread *thread,
void (*thread_stop_fn)(void *data), void *data)
{
/*
* Threads waiting on wq's should have nvgpu_thread_should_stop()
* as one of its wakeup condition. This allows the thread to be woken
* up when kthread_stop() is invoked and does not require an additional
* callback to wakeup the sleeping thread.
*/
nvgpu_thread_stop(thread);
};
bool nvgpu_thread_should_stop(struct nvgpu_thread *thread)
{
return kthread_should_stop();
};
bool nvgpu_thread_is_running(struct nvgpu_thread *thread)
{
return nvgpu_atomic_read(&thread->running);
};
void nvgpu_thread_join(struct nvgpu_thread *thread)
{
while (nvgpu_atomic_read(&thread->running)) {
nvgpu_msleep(10);
}
};