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Add gpu_ops for CDE, and add get_program_numbers function pointer for determining horizontal and vertical CDE swizzler programs. This allows different GPUs to have their own specific requirements for choosing the CDE firmware programs. Bug 1604102 Change-Id: Ib37c13abb017c8eb1c32adc8cbc6b5984488222e Signed-off-by: Sami Kiminki <skiminki@nvidia.com> Reviewed-on: http://git-master/r/784899 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
54 lines
1.4 KiB
C
54 lines
1.4 KiB
C
/*
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* GM20B CDE
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*
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* Copyright (c) 2015, NVIDIA CORPORATION. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*/
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#include "gk20a/gk20a.h"
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#include "cde_gm20b.h"
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enum programs {
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PROG_HPASS = 0,
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PROG_VPASS_LARGE = 1,
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PROG_VPASS_SMALL = 2,
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PROG_HPASS_DEBUG = 3,
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PROG_VPASS_LARGE_DEBUG = 4,
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PROG_VPASS_SMALL_DEBUG = 5,
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PROG_PASSTHROUGH = 6,
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};
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static void gm20b_cde_get_program_numbers(struct gk20a *g,
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u32 block_height_log2,
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int *hprog_out, int *vprog_out)
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{
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int hprog = PROG_HPASS;
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int vprog = (block_height_log2 >= 2) ?
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PROG_VPASS_LARGE : PROG_VPASS_SMALL;
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if (g->cde_app.shader_parameter == 1) {
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hprog = PROG_PASSTHROUGH;
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vprog = PROG_PASSTHROUGH;
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} else if (g->cde_app.shader_parameter == 2) {
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hprog = PROG_HPASS_DEBUG;
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vprog = (block_height_log2 >= 2) ?
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PROG_VPASS_LARGE_DEBUG :
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PROG_VPASS_SMALL_DEBUG;
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}
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*hprog_out = hprog;
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*vprog_out = vprog;
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}
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void gm20b_init_cde_ops(struct gpu_ops *gops)
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{
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gops->cde.get_program_numbers = gm20b_cde_get_program_numbers;
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}
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