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Support multiple types of allocation backends. Currently there is only one allocator implementation available: a buddy allocator. Buddy allocators have certain limitations though. For one the allocator requires metadata to be allocated from the kernel's system memory. This causes a given buddy allocation to potentially sleep on a kmalloc() call. This patch has been created so that a new backend can be created which will avoid any dynamic system memory management routines from being called. Bug 1781897 Change-Id: I98d6c8402c049942f13fee69c6901a166f177f65 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1172115 GVS: Gerrit_Virtual_Submit Reviewed-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-by: Yu-Huan Hsu <yhsu@nvidia.com>
11 KiB
11 KiB