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There are eight tiles per map tile register and depending on how many tpcs are present, there is a chance that s/w will be accessing un-allocated memory for reading tile values from temp buffers. Bug 1735760 Change-Id: I5c0e09ec75099aaf6ad03dde964b9e93c2dc2408 Signed-off-by: Seema Khowala <seemaj@nvidia.com> Reviewed-on: http://git-master/r/1221580 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com> Tested-by: Seshendra Gadagottu <sgadagottu@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
266 KiB
266 KiB