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The high level API for the timer unit is the same across all OSs, so get rid of the slight code duplication by moving the timer init functions under a new file in common code: - nvgpu_timeout_init_cpu_timer - nvgpu_timeout_init_cpu_timer_sw - nvgpu_timeout_init_retry Much of the timer logic is also duplicated, but it is mixed between OS specific current time retrieval. With some refactoring and addition of an OS independent time keeping layer, that logic could also be made shared. Change-Id: I75d02ceb0d32022b0ba7f3bcd9fdb13d47039dbc Signed-off-by: Konsta Hölttä <kholtta@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2669510 Tested-by: mobile promotions <svcmobile_promotions@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
300 lines
8.2 KiB
C
300 lines
8.2 KiB
C
/*
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* Copyright (c) 2016-2022, NVIDIA CORPORATION. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <linux/ktime.h>
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#include <linux/delay.h>
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#include <nvgpu/timers.h>
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#include <nvgpu/soc.h>
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#include <nvgpu/gk20a.h>
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#include "platform_gk20a.h"
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/*
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* Returns 1 if the platform is pre-Si and should ignore the timeout checking.
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* Setting %NVGPU_TIMER_NO_PRE_SI will make this always return 0 (i.e do the
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* timeout check regardless of platform).
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*/
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static int nvgpu_timeout_is_pre_silicon(struct nvgpu_timeout *timeout)
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{
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if (timeout->flags & NVGPU_TIMER_NO_PRE_SI)
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return 0;
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return !nvgpu_platform_is_silicon(timeout->g);
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}
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/**
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* nvgpu_timeout_init - Init timer.
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*
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* @g - nvgpu device.
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* @timeout - The timer.
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* @duration - Timeout in milliseconds or number of retries.
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* @flags - Flags for timer.
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*
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* This configures the timeout to start the timeout duration now, i.e: when this
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* function is called. Available flags to pass to @flags:
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*
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* %NVGPU_TIMER_CPU_TIMER
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* %NVGPU_TIMER_RETRY_TIMER
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* %NVGPU_TIMER_NO_PRE_SI
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* %NVGPU_TIMER_SILENT_TIMEOUT
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*
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* If neither %NVGPU_TIMER_CPU_TIMER or %NVGPU_TIMER_RETRY_TIMER is passed then
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* a CPU timer is used by default.
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*/
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int nvgpu_timeout_init_flags(struct gk20a *g, struct nvgpu_timeout *timeout,
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u32 duration, unsigned long flags)
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{
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if (flags & ~NVGPU_TIMER_FLAG_MASK)
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return -EINVAL;
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(void) memset(timeout, 0, sizeof(*timeout));
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timeout->g = g;
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timeout->flags = flags;
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if (flags & NVGPU_TIMER_RETRY_TIMER)
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timeout->retries.max_attempts = duration;
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else
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timeout->time_duration = ktime_to_ns(ktime_add_ns(ktime_get(),
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(s64)NSEC_PER_MSEC * duration));
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return 0;
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}
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static int nvgpu_timeout_expired_msg_cpu(struct nvgpu_timeout *timeout,
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void *caller,
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const char *fmt, va_list args)
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{
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struct gk20a *g = timeout->g;
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ktime_t now = ktime_get();
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if (nvgpu_timeout_is_pre_silicon(timeout))
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return 0;
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if (ktime_after(now, ns_to_ktime(timeout->time_duration))) {
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if (!(timeout->flags & NVGPU_TIMER_SILENT_TIMEOUT)) {
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char buf[128];
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(void) vsnprintf(buf, sizeof(buf), fmt, args);
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nvgpu_err(g, "Timeout detected @ %pS %s", caller, buf);
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}
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return -ETIMEDOUT;
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}
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return 0;
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}
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static int nvgpu_timeout_expired_msg_retry(struct nvgpu_timeout *timeout,
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void *caller,
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const char *fmt, va_list args)
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{
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struct gk20a *g = timeout->g;
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if (nvgpu_timeout_is_pre_silicon(timeout))
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return 0;
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if (timeout->retries.attempted >= timeout->retries.max_attempts) {
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if (!(timeout->flags & NVGPU_TIMER_SILENT_TIMEOUT)) {
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char buf[128];
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(void) vsnprintf(buf, sizeof(buf), fmt, args);
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nvgpu_err(g, "No more retries @ %pS %s", caller, buf);
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}
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return -ETIMEDOUT;
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}
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timeout->retries.attempted++;
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return 0;
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}
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/**
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* nvgpu_timeout_expired_msg_impl - Check if a timeout has expired.
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*
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* @timeout - The timeout to check.
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* @caller - Address of the caller of this function.
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* @fmt - The fmt string.
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*
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* Returns -ETIMEDOUT if the timeout has expired, 0 otherwise.
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*
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* If a timeout occurs and %NVGPU_TIMER_SILENT_TIMEOUT is not set in the timeout
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* then a message is printed based on %fmt.
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*/
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int nvgpu_timeout_expired_msg_impl(struct nvgpu_timeout *timeout,
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void *caller, const char *fmt, ...)
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{
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int ret;
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va_list args;
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va_start(args, fmt);
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if (timeout->flags & NVGPU_TIMER_RETRY_TIMER)
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ret = nvgpu_timeout_expired_msg_retry(timeout, caller, fmt,
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args);
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else
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ret = nvgpu_timeout_expired_msg_cpu(timeout, caller, fmt,
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args);
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va_end(args);
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return ret;
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}
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/**
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* nvgpu_timeout_peek_expired - Check the status of a timeout.
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*
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* @timeout - The timeout to check.
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*
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* Returns true if the timeout is expired, false otherwise. In the case of
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* retry timers this will not increment the underlying retry count. Also if the
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* timer has expired no messages will be printed.
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*
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* This function honors the pre-Si check as well.
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*/
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bool nvgpu_timeout_peek_expired(struct nvgpu_timeout *timeout)
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{
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if (nvgpu_timeout_is_pre_silicon(timeout))
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return false;
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if (timeout->flags & NVGPU_TIMER_RETRY_TIMER)
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return timeout->retries.attempted >=
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timeout->retries.max_attempts;
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else
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return ktime_after(ktime_get(), ns_to_ktime(timeout->time_duration));
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}
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/**
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* nvgpu_udelay - Delay for some number of microseconds.
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*
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* @usecs - Microseconds to wait for.
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*
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* Wait for at least @usecs microseconds. This is not guaranteed to be perfectly
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* accurate. This is normally backed by a busy-loop so this means waits should
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* be kept short, below 100us. If longer delays are necessary then
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* nvgpu_msleep() should be preferred.
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*
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* Alternatively, on some platforms, nvgpu_usleep_range() is usable. This
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* function will attempt to not use a busy-loop.
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*/
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void nvgpu_udelay(unsigned int usecs)
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{
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udelay(usecs);
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}
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/**
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* nvgpu_usleep_range - Sleep for a range of microseconds.
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*
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* @min_us - Minimum wait time.
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* @max_us - Maximum wait time.
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*
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* Wait for some number of microseconds between @min_us and @max_us. This,
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* unlike nvgpu_udelay(), will attempt to sleep for the passed number of
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* microseconds instead of busy looping. Not all platforms support this,
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* and in that case this reduces to nvgpu_udelay(min_us).
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*
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* Linux note: this is not safe to use in atomic context. If you are in
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* atomic context you must use nvgpu_udelay().
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*/
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void nvgpu_usleep_range(unsigned int min_us, unsigned int max_us)
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{
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usleep_range(min_us, max_us);
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}
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/**
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* nvgpu_msleep - Sleep for some milliseconds.
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*
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* @msecs - Sleep for at least this many milliseconds.
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*
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* Sleep for at least @msecs of milliseconds. For small @msecs (less than 20 ms
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* or so) the sleep will be significantly longer due to scheduling overhead and
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* mechanics.
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*/
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void nvgpu_msleep(unsigned int msecs)
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{
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msleep(msecs);
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}
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/**
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* nvgpu_current_time_ms - Time in milliseconds from a monotonic clock.
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*
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* Return a clock in millisecond units. The start time of the clock is
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* unspecified; the time returned can be compared with older ones to measure
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* durations. The source clock does not jump when the system clock is adjusted.
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*/
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s64 nvgpu_current_time_ms(void)
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{
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return ktime_to_ms(ktime_get());
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}
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/**
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* nvgpu_current_time_us - Time in microseconds from a monotonic clock.
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*
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* Return a clock in microsecond units. The start time of the clock is
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* unspecified; the time returned can be compared with older ones to measure
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* durations. The source clock does not jump when the system clock is adjusted.
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*/
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s64 nvgpu_current_time_us(void)
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{
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return ktime_to_us(ktime_get());
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}
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u64 nvgpu_us_counter(void)
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{
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return (u64)nvgpu_current_time_us();
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}
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/**
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* nvgpu_current_time_ns - Time in nanoseconds from a monotonic clock.
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*
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* Return a clock in nanosecond units. The start time of the clock is
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* unspecified; the time returned can be compared with older ones to measure
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* durations. The source clock does not jump when the system clock is adjusted.
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*/
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s64 nvgpu_current_time_ns(void)
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{
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return ktime_to_ns(ktime_get());
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}
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/**
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* nvgpu_hr_timestamp_us - Time in microseconds from a monotonic clock.
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*
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* Return a clock in microsecond units. The start time of the clock is
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* unspecified; the time returned can be compared with older ones to measure
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* durations. The source clock does not jump when the system clock is adjusted.
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*/
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u64 nvgpu_hr_timestamp_us(void)
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{
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return nvgpu_us_counter();
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}
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/**
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* nvgpu_hr_timestamp - Opaque 'high resolution' time stamp.
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*
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* Return a "high resolution" time stamp. It does not really matter exactly what
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* it is, so long as it generally returns unique values and monotonically
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* increases - wrap around _is_ possible though in a system running for long
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* enough.
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*
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* Note: what high resolution means is system dependent.
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*/
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u64 nvgpu_hr_timestamp(void)
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{
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return get_cycles();
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}
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