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If the associated buffer is not compressed, it would be invalid to call the cde swizzler shader with zero lines. The fences in PREPARE_COMPRESSIBLE_READ still need to be managed, so just do a dummy submit with zero entries when lines is zero for the buffer. Bug 1856088 Change-Id: Ia68c2ffff21e5e8077d5c550b0ca44090f88bf80 Signed-off-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1590055 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
48 KiB
48 KiB