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Interleave all high priority channels between all other channels. This reduces the latency for high priority work when there are a lot of lower priority work present, imposing an upper bound on the latency. Change the default high priority timeslice from 5.2ms to 3.0 in the process, to prevent long running high priority apps from hogging the GPU too much. Introduce a new debugfs node to enable/disable high priority channel interleaving. It is currently enabled by default. Adds new runlist length max register, used for allocating suitable sized runlist. Limit the number of interleaved channels to 32. This change reduces the maximum time a lower priority job is running (one timeslice) before we check that high priority jobs are running. Tested with gles2_context_priority (still passes) Basic sanity testing is done with graphics_submit (one app is high priority) Also more functional testing using lots of parallel runs with: NVRM_GPU_CHANNEL_PRIORITY=3 ./gles2_expensive_draw –drawsperframe 20000 –triangles 50 –runtime 30 –finish plus multiple: NVRM_GPU_CHANNEL_PRIORITY=2 ./gles2_expensive_draw –drawsperframe 20000 –triangles 50 –runtime 30 -finish Previous to this change, the relative performance between high priority work and normal priority work comes down to timeslice value. This means that when there are many low priority channels, the high priority work will still drop quite a lot. But with this change, the high priority work will roughly get about half the entire GPU time, meaning that after the initial lower performance, it is less likely to get lower in performance due to more apps running on the system. This change makes a large step towards real priority levels. It is not perfect and there are no guarantees on anything, but it is a step forwards without any additional CPU overhead or other complications. It will also serve as a baseline to judge other algorithms against. Support for priorities with TSG is future work. Support for interleave mid + high priority channels, instead of just high, is also future work. Bug 1419900 Change-Id: I0f7d0ce83b6598fe86000577d72e14d312fdad98 Signed-off-by: Peter Pipkorn <ppipkorn@nvidia.com> Reviewed-on: http://git-master/r/805961 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
269 lines
7.6 KiB
C
269 lines
7.6 KiB
C
/*
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* GK20A graphics channel
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*
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* Copyright (c) 2011-2016, NVIDIA CORPORATION. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CHANNEL_GK20A_H
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#define CHANNEL_GK20A_H
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#include <linux/log2.h>
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#include <linux/mutex.h>
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#include <linux/poll.h>
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#include <linux/semaphore.h>
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#include <linux/slab.h>
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#include <linux/spinlock.h>
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#include <linux/wait.h>
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#include <uapi/linux/nvgpu.h>
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struct gk20a;
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struct gr_gk20a;
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struct dbg_session_gk20a;
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struct gk20a_fence;
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#include "channel_sync_gk20a.h"
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#include "mm_gk20a.h"
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#include "gr_gk20a.h"
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#include "fence_gk20a.h"
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struct notification {
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struct {
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u32 nanoseconds[2];
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} timestamp;
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u32 info32;
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u16 info16;
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u16 status;
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};
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/* contexts associated with a channel */
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struct channel_ctx_gk20a {
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struct gr_ctx_desc *gr_ctx;
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struct patch_desc patch_ctx;
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struct zcull_ctx_desc zcull_ctx;
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u64 global_ctx_buffer_va[NR_GLOBAL_CTX_BUF_VA];
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u64 global_ctx_buffer_size[NR_GLOBAL_CTX_BUF_VA];
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bool global_ctx_buffer_mapped;
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};
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struct channel_gk20a_job {
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struct mapped_buffer_node **mapped_buffers;
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int num_mapped_buffers;
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struct gk20a_fence *pre_fence;
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struct gk20a_fence *post_fence;
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struct priv_cmd_entry *wait_cmd;
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struct priv_cmd_entry *incr_cmd;
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struct list_head list;
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};
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struct channel_gk20a_timeout {
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struct delayed_work wq;
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struct mutex lock;
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bool initialized;
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struct channel_gk20a_job *job;
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};
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struct channel_gk20a_poll_events {
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struct mutex lock;
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bool events_enabled;
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int num_pending_events;
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};
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/* this is the priv element of struct nvhost_channel */
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struct channel_gk20a {
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struct gk20a *g; /* set only when channel is active */
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struct list_head free_chs;
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spinlock_t ref_obtain_lock;
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bool referenceable;
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atomic_t ref_count;
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wait_queue_head_t ref_count_dec_wq;
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int hw_chid;
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bool wdt_enabled;
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bool bound;
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bool first_init;
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bool vpr;
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bool cde;
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pid_t pid;
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struct mutex ioctl_lock;
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int tsgid;
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struct list_head ch_entry; /* channel's entry in TSG */
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struct list_head jobs;
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struct mutex jobs_lock;
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struct mutex submit_lock;
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struct vm_gk20a *vm;
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struct gpfifo_desc gpfifo;
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struct channel_ctx_gk20a ch_ctx;
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struct mem_desc inst_block;
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struct mem_desc_sub ramfc;
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void *userd_cpu_va;
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u64 userd_iova;
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u64 userd_gpu_va;
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s32 num_objects;
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u32 obj_class; /* we support only one obj per channel */
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struct priv_cmd_queue priv_cmd_q;
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wait_queue_head_t notifier_wq;
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wait_queue_head_t semaphore_wq;
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wait_queue_head_t submit_wq;
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u32 timeout_accumulated_ms;
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u32 timeout_gpfifo_get;
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struct channel_gk20a_timeout timeout;
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bool cmds_pending;
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struct {
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/* These fences should be accessed with submit_lock held. */
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struct gk20a_fence *pre_fence;
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struct gk20a_fence *post_fence;
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} last_submit;
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void (*remove_support)(struct channel_gk20a *);
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#if defined(CONFIG_GK20A_CYCLE_STATS)
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struct {
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void *cyclestate_buffer;
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u32 cyclestate_buffer_size;
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struct dma_buf *cyclestate_buffer_handler;
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struct mutex cyclestate_buffer_mutex;
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} cyclestate;
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struct mutex cs_client_mutex;
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struct gk20a_cs_snapshot_client *cs_client;
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#endif
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struct mutex dbg_s_lock;
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struct list_head dbg_s_list;
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bool has_timedout;
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u32 timeout_ms_max;
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bool timeout_debug_dump;
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struct dma_buf *error_notifier_ref;
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struct nvgpu_notification *error_notifier;
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void *error_notifier_va;
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struct mutex sync_lock;
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struct gk20a_channel_sync *sync;
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#ifdef CONFIG_TEGRA_GR_VIRTUALIZATION
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u64 virt_ctx;
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#endif
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/* event support */
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struct channel_gk20a_poll_events poll_events;
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/* signal channel owner via a callback, if set, in gk20a_channel_update
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* via schedule_work */
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void (*update_fn)(struct channel_gk20a *, void *);
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void *update_fn_data;
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spinlock_t update_fn_lock; /* make access to the two above atomic */
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struct work_struct update_fn_work;
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/* true if channel is interleaved with lower priority channels */
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bool interleave;
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};
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static inline bool gk20a_channel_as_bound(struct channel_gk20a *ch)
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{
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return !!ch->vm;
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}
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int channel_gk20a_commit_va(struct channel_gk20a *c);
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int gk20a_init_channel_support(struct gk20a *, u32 chid);
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/* must be inside gk20a_busy()..gk20a_idle() */
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void gk20a_channel_close(struct channel_gk20a *ch);
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bool gk20a_channel_update_and_check_timeout(struct channel_gk20a *ch,
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u32 timeout_delta_ms);
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void gk20a_disable_channel(struct channel_gk20a *ch);
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void gk20a_channel_abort(struct channel_gk20a *ch, bool channel_preempt);
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int gk20a_channel_finish(struct channel_gk20a *ch, unsigned long timeout);
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void gk20a_set_error_notifier(struct channel_gk20a *ch, __u32 error);
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void gk20a_channel_semaphore_wakeup(struct gk20a *g);
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int gk20a_channel_alloc_priv_cmdbuf(struct channel_gk20a *c, u32 size,
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struct priv_cmd_entry **entry);
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int gk20a_channel_suspend(struct gk20a *g);
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int gk20a_channel_resume(struct gk20a *g);
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/* Channel file operations */
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int gk20a_channel_open(struct inode *inode, struct file *filp);
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int gk20a_channel_open_ioctl(struct gk20a *g,
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struct nvgpu_channel_open_args *args);
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long gk20a_channel_ioctl(struct file *filp,
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unsigned int cmd,
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unsigned long arg);
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int gk20a_channel_release(struct inode *inode, struct file *filp);
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struct channel_gk20a *gk20a_get_channel_from_file(int fd);
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void gk20a_channel_update(struct channel_gk20a *c, int nr_completed);
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unsigned int gk20a_channel_poll(struct file *filep, poll_table *wait);
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void gk20a_channel_event(struct channel_gk20a *ch);
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void gk20a_init_channel(struct gpu_ops *gops);
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/* returns ch if reference was obtained */
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struct channel_gk20a *__must_check _gk20a_channel_get(struct channel_gk20a *ch,
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const char *caller);
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#define gk20a_channel_get(ch) _gk20a_channel_get(ch, __func__)
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void _gk20a_channel_put(struct channel_gk20a *ch, const char *caller);
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#define gk20a_channel_put(ch) _gk20a_channel_put(ch, __func__)
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int gk20a_wait_channel_idle(struct channel_gk20a *ch);
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struct channel_gk20a *gk20a_open_new_channel(struct gk20a *g);
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struct channel_gk20a *gk20a_open_new_channel_with_cb(struct gk20a *g,
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void (*update_fn)(struct channel_gk20a *, void *),
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void *update_fn_data);
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void channel_gk20a_unbind(struct channel_gk20a *ch_gk20a);
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int gk20a_submit_channel_gpfifo(struct channel_gk20a *c,
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struct nvgpu_gpfifo *gpfifo,
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struct nvgpu_submit_gpfifo_args *args,
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u32 num_entries,
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u32 flags,
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struct nvgpu_fence *fence,
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struct gk20a_fence **fence_out,
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bool force_need_sync_fence);
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int gk20a_alloc_channel_gpfifo(struct channel_gk20a *c,
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struct nvgpu_alloc_gpfifo_args *args);
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void channel_gk20a_unbind(struct channel_gk20a *ch_gk20a);
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void channel_gk20a_disable(struct channel_gk20a *ch);
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int channel_gk20a_alloc_inst(struct gk20a *g, struct channel_gk20a *ch);
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void channel_gk20a_free_inst(struct gk20a *g, struct channel_gk20a *ch);
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u32 channel_gk20a_pbdma_acquire_val(struct channel_gk20a *c);
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int channel_gk20a_setup_ramfc(struct channel_gk20a *c,
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u64 gpfifo_base, u32 gpfifo_entries, u32 flags);
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void channel_gk20a_enable(struct channel_gk20a *ch);
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void gk20a_channel_timeout_restart_all_channels(struct gk20a *g);
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int gk20a_channel_get_timescale_from_timeslice(struct gk20a *g,
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int timeslice_period,
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int *__timeslice_timeout, int *__timeslice_scale);
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#endif /* CHANNEL_GK20A_H */
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