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The channel sync object can get deleted before all channel updates have finished if the channel is freed before them, so work around a null dereference by testing if the sync exists. Channel and/or c->sync refcounting would be necessary for proper fix. Bug 200076344 Change-Id: Ica8ef2df9cd95cfa593cd4f41768dbb6641357b2 Signed-off-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-on: http://git-master/r/734266 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
58 KiB
58 KiB