nvgpu_flcn_wait_for_halt() takes a timeout value in milliseconds, so
pass it the millisecond value instead of number of iterations to sleep
if one iteration took a specific amount of time, a bug left over from
refactoring.
Change-Id: Ifddea16522c14c52d765f1c1bfaa69d1f7dfd011
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: https://git-master/r/1514396
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>