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Use struct device instead of struct platform_device wherever possible. This allows adding other bus types later. Change-Id: I1657287a68d85a542cdbdd8a00d1902c3d6e00ed Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1120466
40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
/*
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* gk20a GPU driver
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*
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* Copyright (c) 2014-2016, NVIDIA Corporation. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GK20A_H
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#define __GK20A_H
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#include <linux/errno.h>
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struct channel_gk20a;
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struct platform_device;
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#ifdef CONFIG_GK20A
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int nvhost_vpr_info_fetch(void);
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int gk20a_do_idle(void);
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int gk20a_do_unidle(void);
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#else
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static inline int nvhost_vpr_info_fetch(void)
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{
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return -ENOSYS;
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}
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static inline int gk20a_do_idle(void) { return -ENOSYS; }
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static inline int gk20a_do_unidle(void) { return -ENOSYS; }
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#endif
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#endif
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