- For interrupt context, use nvgpu_udelay() instead of nvgpu_usleep_range() - Use while loop instead of do while loop for polling as this will help minimize overall delay Bug 200350539 Change-Id: Icc05911082877df7f9e807da8f16e4d54e620cd8 Signed-off-by: Seema Khowala <seemaj@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1573303 GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>