Restore comptags to be bitmap-allocated, like they were before we had
the buddy allocator.
The new buddy allocator introduced by
e99aa2485f8992eabe3556f3ebcb57bdc8ad91ff (originally
6ab2e0c49cb79ca68d2f83f1d4610783d2eaa79b) is fine for the big VAs, but
unsuitable for the small compbit store.
This commit reverts partially the combination of the above commit and
also one after it, 86fc7ec9a05999bea8de320840b962db3ee11410, that fixed
a bug which is not present when using a bitmap. With a bitmap allocator,
pruning the extra allocation necessary for user-mapped mode is possible,
so that is also restored.
The original generic bitmap allocator is not restored; instead, a
comptag-only allocator is introduced.
Bug 200145635
Change-Id: I87f3a911826a801124cfd21e44857dfab1c3f378
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/837180
(cherry picked from commit 5a504aeb54f3e89e6561932971158a397157b3f2)
Reviewed-on: http://git-master/r/839742
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
On Maxwell comptaglines are assigned per 128k, but preferred big page
size for graphics is 64k. Bit 16 of GPU VA is used for determining
which half of comptagline is used.
This creates problems if user space wants to map a page multiple times
and to arbitrary GPU VA. In one mapping the page might be mapped to
lower half of 128k comptagline, and in another mapping the page might
be mapped to upper half.
Turn on mode where MSB of comptagline in PTE is used instead of bit 16
for determining the comptagline lower/upper half selection.
Bug 1704834
Change-Id: If87e8f6ac0fc9c5624e80fa1ba2ceeb02781355b
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/924322
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Add new operaton g->ops.mm.set_debug_mode and let other places
that set debug mode call this callback.
It's preparing for adding vgpu set mmu debug mode hook.
JIRA VFND-1005
Bug 1594604
Change-Id: I1d227a0c0f96adb0035ae16ae1f4fbfa739bf0a7
Signed-off-by: Richard Zhao <rizhao@nvidia.com>
Reviewed-on: http://git-master/r/833497
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vladislav Buzov <vbuzov@nvidia.com>
Implement NVGPU_GPU_IOCTL_ALLOC_AS_FLAGS_USERSPACE_MANAGED, which
enables creating userspace-managed GPU address spaces.
When an address space is marked as userspace-managed, the following
changes are in effect:
- Only fixed-address mappings are allowed.
- VA space allocation for fixed-address mappings is not required,
except to mark space as sparse.
- Maps and unmaps are always immediate. In particular, the mapping
ref increments at kickoffs and decrements at job completion are
skipped.
Bug 1614735
Bug 1623949
Bug 1660392
Change-Id: I834fe19b3f65e9b02c268952383eddee0e465759
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: http://git-master/r/738558
Reviewed-on: http://git-master/r/833253
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Implement NVGPU_GPU_IOCTL_GET_BUFFER_INFO. The new IOCTL can be used
to identify buffers and retrieve their sizes. This allows the
userspace to be agnostic to the dmabuf implementation, as the generic
dmabuf fd interface does not have a reliable way for buffer
identification.
Bug 1614735
Bug 1623949
Bug 1660392
Change-Id: Ic3dd0a9385c9852778110ccb80636dd6f4f36208
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: http://git-master/r/822845
Reviewed-on: http://git-master/r/833252
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Add dbg_map debug spew for all mapping calls. This plugs the hole where
kernel mappings were not logged, because the debug log is added only in
ioctl path.
Change-Id: I036bf41f92ba5b612d32805020ca7a16fe54f9f4
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/812288
(cherry picked from commit c37b2892d6d967ad48076b20e5a9ef97dc600b31)
Reviewed-on: http://git-master/r/831333
Allocate a separate VM for CDE channels instead of using the system
(PMU) vm, and make it much bigger than the PMU's to fit the maximum
number of CDE channels there.
Bug 1566740
Change-Id: I4f487c40c9ec79cc9ffb880b0ecd3f47eb450336
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/815149
Reviewed-by: Automatic_Commit_Validation_User
Return immediately in case there are no buffers to put. This skips
acquiring mutexes and map batch start/finish overheads.
Bug 1614735
Bug 1623949
Bug 1660392
Change-Id: Ief04e36d995e65c1510496c17cb3f5bb90486c69
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: http://git-master/r/815376
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
It is possible that user space requests more unmaps on a buffer
than it requested maps
In this case, we end up dropping one extra refcount which could
lead to releasing buffer early
Fix this by checking and returning if buffer's user_mapped
refcount is already zero
Bug 200130521
Change-Id: Ic8ef2dbfe0476b16d852ad899b1ed0404b5bb7de
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/788904
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Separate the kernel and userspace regions in the GPU virtual address
space. Do this by reserving the last part of the GPU VA aperture for
the kernel, and extend GPU VA aperture accordingly for regular address
spaces. This prevents the kernel polluting the userspace-visible GPU
VA regions, and thus, makes the success of fixed-address mapping more
predictable.
Bug 200077571
Change-Id: I63f0e73d4c815a4a9fa4a9ce568709974690ef0f
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: http://git-master/r/747191
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
consider buffer size as well when calculating the required alignment
for a buffer else we would be mapping a VA range greater than requested
thus allowing access to entire large page even when not needed creating
a security hole.
Bug 1492689
Change-Id: Ic404708d238621ea64c26cafd05bc30ba8e02e12
Signed-off-by: Sri Krishna chowdary <schowdary@nvidia.com>
Reviewed-on: http://git-master/r/793229
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: Sachin Nikam <snikam@nvidia.com>
1. Before destroying the allocator for PMU dmem check if it was already
initialized. It is only initialized through certain paths like PMU ISRs.
So while testing the nvgpu module using nvgpu_submit_twod test I found
that it was never initialized.
2. Inside gk20a_init_gr_setup_sw, cleanup part calls for de-allocating
the already allocated chunk of memory. Whereas, cleanup also gets called
when memory allocation inside the same function fails. In such cases,
we should have a non-null check else we attempt to free a non-allocated
memory and kernel panics.
Bug 1476801
Change-Id: Ia2f0599ac0c35d58709acd149033e114b898b426
Signed-off-by: Yogesh Bhosale <ybhosale@nvidia.com>
Reviewed-on: http://git-master/r/777118
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
The address space limit was being computed with the assumption
that the va_limit field is inclusive. The va_limit field is
actually not inclusive. It points to the first invalid byte.
Thus when generating the adr_limit register the code incorrectly
calculated that the address limit should be 0. To fix this the
computation now just uses va_limit - 1.
Also, the bitwise OR of 0xfff into the lower limit word was
incorrect. The bottom 12 bits of the lower 32 bit word are
ignored by the GPU and as such should not be populated.
Change-Id: Ifcc13343aaf50776f3cf1a1e3726e73ffde5003f
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/756690
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/771151
Reviewed-by: Yu-Huan Hsu <yhsu@nvidia.com>
Fix an issue where large ( > 4GB) allocations were not being computed
correctly. The two fields, pages and page_size, were both 32 bits so
when multiplied they easily overflowed. Simple fix is to cast them to
64 bits before multiplying them.
Change-Id: I63fa54679e485de5c3a99684cbeb72c6cdc65504
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/747429
Reviewed-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/771148
Reviewed-by: Yu-Huan Hsu <yhsu@nvidia.com>
if GPU is not powered before L2 is flushed, then
L2 cache flush is a noop. Same behavior as
gk20a_mm_L2_Invalidate()
bug 1661228
Change-Id: I0f590628928a73b7277d1b16a5a79a86e0213648
Signed-off-by: Sam Payne <spayne@nvidia.com>
Reviewed-on: http://git-master/r/768068
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: Sachin Nikam <snikam@nvidia.com>
(cherry picked from commit cb4d29d34d0736aa753afa323bfb216481cc8640)
Reviewed-on: http://git-master/r/771113
GVS: Gerrit_Virtual_Submit
Implement support for privileged pages. Use them for kernel allocated buffers.
Change-Id: I720fc441008077b8e2ed218a7a685b8aab2258f0
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/761919
The WAR put into simulation to avoid a simulator crash can now be
removed (c85be1a0968de813fe9b99ebd5c261dcb0ca8875). The first issue
with the failing test was found to be GPFIFO entries that were not
invalid.
Other issues are still present with the test and are fixed in a
later commit.
Change-Id: I7d3def2e384eede82cfc82b961f09ca23b239d30
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/753378
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/755815
Reviewed-by: Automatic_Commit_Validation_User
With 4K hole T186 PMU does not boot in NS
T186 has 64 bit DMA Base. We subtract IMEM
offset from GPUVA for PMU boot DMABASE setup
It becomes above 4GB because of that
So we will use a hole which is bigger than
IMEM size.
Change-Id: Ib87c39881299a4f5b14e28415195e00800250c46
Signed-off-by: Vijayakumar <vsubbu@nvidia.com>
Reviewed-on: http://git-master/r/740656
(cherry picked from commit 6504934d5f90719a5d564174aeb92da90aafbd5b)
Reviewed-on: http://git-master/r/747742
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
In non-silicon wait infinitely for all jobs to complete before
unmapping a fixed allocation.
Bug 200078514
Change-Id: I9196afb1d3c5f0c999113a4a17ada2989ac55707
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/744067
(cherry picked from commit 6ccac11b4dd1a4eaf9c914fd567cdf7922184e28)
Reviewed-on: http://git-master/r/753284
Reviewed-by: Automatic_Commit_Validation_User
When allocation size is 4k or below, we should use kmalloc. vmalloc
should be used only for larged allocations.
Introduce nvgpu_alloc, which checks the size, and decides the API
to use.
Change-Id: I593110467cd319851b27e57d1bfe8d228d3f2909
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/743974
(cherry picked from commit 7f56aa1f0ecafbfde7286353b60e25e494674d26)
Reviewed-on: http://git-master/r/753276
Reviewed-by: Automatic_Commit_Validation_User
This reverts commit ce1cf06b9a8eb6314ba0ca294e8cb430e1e141c0 since
it causes GPU pbdma interrupt to be generated.
Bug 200106514
Change-Id: If3ed9a914c4e3e7f3f98c6609c6dbf57e1eb9aad
Signed-off-by: Bharat Nihalani <bnihalani@nvidia.com>
Reviewed-on: http://git-master/r/749291
Function validate_fixed_buffer used to do a linear search for
collision detection of already mapped buffers. Optimize this by doing
a nice logarithmic search instead.
Change-Id: Ifbf2ec015741d44883da27bc6f8cc090c48da145
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: http://git-master/r/739682
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
When system is in low memory, kzalloc will fail if
kernel requests more than PAGE_SIZE continous memory block.
Bug 200096099
Change-Id: I44e217ffa6aa6c453a4d4afba45a8ee3b5756cc1
Signed-off-by: Kerwin Wan <kerwinw@nvidia.com>
Reviewed-on: http://git-master/r/732197
(cherry picked from commit 62861976421415f93e98a0a9f977ac1f66046714)
Reviewed-on: http://git-master/r/737057
Reviewed-by: Krishna Reddy <vdumpa@nvidia.com>
Tested-by: Krishna Reddy <vdumpa@nvidia.com>
Implement NVGPU_AS_IOCTL_GET_BUFFER_COMPBITS_INFO for requesting info
on compbits-mappable buffers; and NVGPU_AS_IOCTL_MAP_BUFFER_COMPBITS,
which enables mapping compbits to the GPU address space of said
buffers. This, subsequently, enables moving comptag swizzling from GPU
to CDEH/CDEV formats to userspace.
Compbits mapping is conservative and it may map more than what is
strictly needed. This is because two reasons: 1) mapping must be done
on small page alignment (4kB), and 2) GPU comptags are swizzled all
around the aggregate cache line, which means that the whole cache line
must be visible even if only some comptag lines are required from
it. Cache line size is not necessarily a multiple of the small page
size.
Bug 200077571
Change-Id: I5ae88fe6b616e5ea37d3bff0dff46c07e9c9267e
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: http://git-master/r/719710
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Implement a new buddy allocation scheme for the GPU's VA space.
The bitmap allocator was using too much memory and is not a scaleable
solution as the GPU's address space keeps getting bigger. The buddy
allocation scheme is much more memory efficient when the majority
of the address space is not allocated.
The buddy allocator is not constrained by the notion of a split
address space. The bitmap allocator could only manage either small
pages or large pages but not both at the same time. Thus the bottom
of the address space was for small pages, the top for large pages.
Although, that split is not removed quite yet, the new allocator
enables that to happen.
The buddy allocator is also very scalable. It manages the relatively
small comptag space to the enormous GPU VA space and everything in
between. This is important since the GPU has lots of different sized
spaces that need managing.
Currently there are certain limitations. For one the allocator does
not handle the fixed allocations from CUDA very well. It can do so
but with certain caveats. The PTE page size is always set to small.
This means the BA may place other small page allocations in the
buddies around the fixed allocation. It does this to avoid having
large and small page allocations in the same PDE.
Change-Id: I501cd15af03611536490137331d43761c402c7f9
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/740694
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
On linsim, when the push buffers are allowed to be allocated with small
pages above 4GB the simulator crashes. This patch ensures that for
linsim all small page allocations are forced to be below 4GB in the
GPU VA space. By doing so the simulator no longer crashes.
This bug has come up because the GPU buddy allocator work generates
allocations at the top of the address space first. Thus push buffers
were located at between 12GB and 16GB in the GPU VA space.
Change-Id: Iaef0af3fda3f37ac09a66b5e1179527d6fe08ccc
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/740728
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
The number of entries in the next level PDE data structure was one
half of what was needed since the bit shift was 1 bit too small.
Change-Id: Id4981f230dd206ae94336cddab117312e143e6a1
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/740727
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Record size of each page table level. The size of level 0 depends
on size of the address space, and we generally do not support the
whole address space.
Change-Id: Iab47505af1a641e193d9e98a2246e522813f221a
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/729730
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-on: http://git-master/r/737531
Reviewed-by: Alexander Van Brunt <avanbrunt@nvidia.com>
Tested-by: Alexander Van Brunt <avanbrunt@nvidia.com>
Reduce amount of duplicate code around memory allocation by using
common helpers, and common data structure for storing results of
allocations.
Bug 1605769
Change-Id: Idf51831e8be9cabe1ab9122b18317137fde6339f
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/721030
Reviewed-on: http://git-master/r/737530
Reviewed-by: Alexander Van Brunt <avanbrunt@nvidia.com>
Tested-by: Alexander Van Brunt <avanbrunt@nvidia.com>