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gpu: nvgpu: add queue support for gsp cmd/msg
implemented queue support which is needed for cmd/msg for managing CMDQ/MSGQ. In ga10b GSP, totally 4 CMDQ and 4 MSGQ supported. in current implementation we use only one CMDQ and one MSGQ. NVGPU-6784 Signed-off-by: Ramesh Mylavarapu <rmylavarapu@nvidia.com> Change-Id: Ib40ff9df6580e15824131dd6f54bfb85dce8e594 Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2590678 Tested-by: mobile promotions <svcmobile_promotions@nvidia.com> Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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@@ -314,6 +314,8 @@ gsp:
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include/nvgpu/gsp/gsp_test.h,
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common/gsp/ipc/gsp_seq.c,
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common/gsp/ipc/gsp_seq.h,
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common/gsp/ipc/gsp_queue.c,
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common/gsp/ipc/gsp_queue.h,
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include/nvgpu/gsp.h ]
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engine_queues:
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@@ -411,7 +411,8 @@ ifeq ($(CONFIG_NVGPU_GSP_SCHEDULER),y)
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nvgpu-$(CONFIG_NVGPU_GSP_SCHEDULER) += \
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common/gsp/gsp_init.o \
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common/gsp/gsp_bootstrap.o \
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common/gsp/ipc/gsp_seq.o
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common/gsp/ipc/gsp_seq.o \
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common/gsp/ipc/gsp_queue.o
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endif
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ifeq ($(CONFIG_NVGPU_GSP_STRESS_TEST),y)
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@@ -181,7 +181,8 @@ srcs += common/device.c \
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ifeq ($(CONFIG_NVGPU_GSP_SCHEDULER),1)
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srcs += common/gsp/gsp_init.c \
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common/gsp/gsp_bootstrap.c \
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common/gsp/ipc/gsp_seq.c
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common/gsp/ipc/gsp_seq.c \
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common/gsp/ipc/gsp_queue.c
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endif
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# Source files below are functionaly safe (FuSa) and must always be included.
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@@ -30,6 +30,7 @@
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#endif
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#include "ipc/gsp_seq.h"
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#include "ipc/gsp_queue.h"
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#include "gsp_priv.h"
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#include "gsp_bootstrap.h"
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@@ -61,6 +62,8 @@ void nvgpu_gsp_sw_deinit(struct gk20a *g)
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#endif
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nvgpu_gsp_sequences_free(g, g->gsp->sequences);
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nvgpu_gsp_queues_free(g, g->gsp->queues);
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nvgpu_kfree(g, g->gsp);
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g->gsp = NULL;
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}
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@@ -29,6 +29,8 @@
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#define GSP_DEBUG_BUFFER_QUEUE 3U
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#define GSP_DMESG_BUFFER_SIZE 0xC00U
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#define GSP_QUEUE_NUM 2U
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struct gsp_fw {
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/* gsp ucode */
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struct nvgpu_firmware *code;
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@@ -58,6 +60,8 @@ struct nvgpu_gsp {
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struct gsp_sequences *sequences;
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struct nvgpu_engine_mem_queue *queues[GSP_QUEUE_NUM];
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#ifdef CONFIG_NVGPU_GSP_STRESS_TEST
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struct gsp_stress_test gsp_test;
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#endif
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191
drivers/gpu/nvgpu/common/gsp/ipc/gsp_queue.c
Normal file
191
drivers/gpu/nvgpu/common/gsp/ipc/gsp_queue.c
Normal file
@@ -0,0 +1,191 @@
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/*
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* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <nvgpu/engine_mem_queue.h>
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#include <nvgpu/engine_queue.h>
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#include <nvgpu/gk20a.h>
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#include <nvgpu/log.h>
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#include <nvgpu/gsp.h>
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#include "../gsp_priv.h"
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#include "gsp_queue.h"
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#include "gsp_msg.h"
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/* gsp falcon queue init */
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static int gsp_queue_init(struct gk20a *g,
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struct nvgpu_engine_mem_queue **queues, u32 id,
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struct gsp_init_msg_gsp_init *init)
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{
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struct nvgpu_engine_mem_queue_params params = {0};
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u32 queue_log_id = 0;
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u32 oflag = 0;
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int err = 0;
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if (id == GSP_NV_CMDQ_LOG_ID) {
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/*
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* set OFLAG_WRITE for command queue
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* i.e, push from nvgpu &
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* pop form falcon ucode
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*/
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oflag = OFLAG_WRITE;
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} else if (id == GSP_NV_MSGQ_LOG_ID) {
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/*
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* set OFLAG_READ for message queue
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* i.e, push from falcon ucode &
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* pop form nvgpu
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*/
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oflag = OFLAG_READ;
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} else {
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nvgpu_err(g, "invalid queue-id %d", id);
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err = -EINVAL;
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goto exit;
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}
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/* init queue parameters */
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queue_log_id = init->q_info[id].queue_log_id;
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params.g = g;
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params.flcn_id = FALCON_ID_GSPLITE;
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params.id = queue_log_id;
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params.index = init->q_info[id].queue_phy_id;
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params.offset = init->q_info[id].queue_offset;
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params.position = init->q_info[id].queue_offset;
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params.size = init->q_info[id].queue_size;
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params.oflag = oflag;
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params.queue_head = g->ops.gsp.gsp_queue_head;
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params.queue_tail = g->ops.gsp.gsp_queue_tail;
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params.queue_type = QUEUE_TYPE_EMEM;
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err = nvgpu_engine_mem_queue_init(&queues[queue_log_id],
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params);
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if (err != 0) {
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nvgpu_err(g, "queue-%d init failed", queue_log_id);
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}
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exit:
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return err;
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}
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static void gsp_queue_free(struct gk20a *g,
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struct nvgpu_engine_mem_queue **queues, u32 id)
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{
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if ((id != GSP_NV_CMDQ_LOG_ID) && (id != GSP_NV_MSGQ_LOG_ID)) {
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nvgpu_err(g, "invalid queue-id %d", id);
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return;
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}
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if (queues[id] == NULL) {
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return;
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}
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nvgpu_engine_mem_queue_free(&queues[id]);
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}
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int nvgpu_gsp_queues_init(struct gk20a *g,
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struct nvgpu_engine_mem_queue **queues,
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struct gsp_init_msg_gsp_init *init)
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{
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u32 i, j;
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int err;
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for (i = 0; i < GSP_QUEUE_NUM; i++) {
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err = gsp_queue_init(g, queues, i, init);
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if (err != 0) {
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for (j = 0; j < i; j++) {
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gsp_queue_free(g, queues, j);
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}
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nvgpu_err(g, "GSP queue init failed");
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return err;
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}
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}
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return 0;
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}
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void nvgpu_gsp_queues_free(struct gk20a *g,
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struct nvgpu_engine_mem_queue **queues)
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{
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u32 i;
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for (i = 0; i < GSP_QUEUE_NUM; i++) {
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gsp_queue_free(g, queues, i);
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}
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}
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u32 nvgpu_gsp_queue_get_size(struct nvgpu_engine_mem_queue **queues,
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u32 queue_id)
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{
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return nvgpu_engine_mem_queue_get_size(queues[queue_id]);
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}
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int nvgpu_gsp_queue_push(struct nvgpu_engine_mem_queue **queues,
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u32 queue_id, struct nvgpu_falcon *flcn,
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struct nv_flcn_cmd_gsp *cmd, u32 size)
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{
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struct nvgpu_engine_mem_queue *queue;
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queue = queues[queue_id];
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return nvgpu_engine_mem_queue_push(flcn, queue, cmd, size);
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}
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bool nvgpu_gsp_queue_is_empty(struct nvgpu_engine_mem_queue **queues,
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u32 queue_id)
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{
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struct nvgpu_engine_mem_queue *queue = queues[queue_id];
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return nvgpu_engine_mem_queue_is_empty(queue);
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}
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bool nvgpu_gsp_queue_read(struct gk20a *g,
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struct nvgpu_engine_mem_queue **queues,
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u32 queue_id, struct nvgpu_falcon *flcn, void *data,
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u32 bytes_to_read, int *status)
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{
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struct nvgpu_engine_mem_queue *queue = queues[queue_id];
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u32 bytes_read;
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int err;
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err = nvgpu_engine_mem_queue_pop(flcn, queue, data,
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bytes_to_read, &bytes_read);
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if (err != 0) {
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nvgpu_err(g, "fail to read msg: err %d", err);
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*status = err;
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return false;
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}
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if (bytes_read != bytes_to_read) {
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nvgpu_err(g, "fail to read requested bytes: 0x%x != 0x%x",
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bytes_to_read, bytes_read);
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*status = -EINVAL;
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return false;
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}
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return true;
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}
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int nvgpu_gsp_queue_rewind(struct nvgpu_falcon *flcn,
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struct nvgpu_engine_mem_queue **queues,
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u32 queue_id)
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{
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struct nvgpu_engine_mem_queue *queue = queues[queue_id];
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return nvgpu_engine_mem_queue_rewind(flcn, queue);
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}
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54
drivers/gpu/nvgpu/common/gsp/ipc/gsp_queue.h
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54
drivers/gpu/nvgpu/common/gsp/ipc/gsp_queue.h
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@@ -0,0 +1,54 @@
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/*
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* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef NVGPU_GSP_QUEUE_H
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#define NVGPU_GSP_QUEUE_H
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#include <nvgpu/types.h>
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struct gk20a;
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struct nvgpu_falcon;
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struct nv_flcn_cmd_gsp;
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struct nvgpu_engine_mem_queue;
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struct gsp_init_msg_gsp_init;
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int nvgpu_gsp_queues_init(struct gk20a *g,
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struct nvgpu_engine_mem_queue **queues,
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struct gsp_init_msg_gsp_init *init);
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void nvgpu_gsp_queues_free(struct gk20a *g,
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struct nvgpu_engine_mem_queue **queues);
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u32 nvgpu_gsp_queue_get_size(struct nvgpu_engine_mem_queue **queues,
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u32 queue_id);
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int nvgpu_gsp_queue_push(struct nvgpu_engine_mem_queue **queues,
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u32 queue_id, struct nvgpu_falcon *flcn,
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struct nv_flcn_cmd_gsp *cmd, u32 size);
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bool nvgpu_gsp_queue_is_empty(struct nvgpu_engine_mem_queue **queues,
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u32 queue_id);
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bool nvgpu_gsp_queue_read(struct gk20a *g,
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struct nvgpu_engine_mem_queue **queues,
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u32 queue_id, struct nvgpu_falcon *flcn, void *data,
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u32 bytes_to_read, int *status);
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int nvgpu_gsp_queue_rewind(struct nvgpu_falcon *flcn,
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struct nvgpu_engine_mem_queue **queues,
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u32 queue_id);
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#endif /* NVGPU_GSP_QUEUE_H */
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