gpu: nvgpu: add queue support for gsp cmd/msg

implemented queue support which is needed for cmd/msg for managing
CMDQ/MSGQ. In ga10b GSP, totally 4 CMDQ and 4 MSGQ supported.
in current implementation we use only one CMDQ and one MSGQ.

NVGPU-6784

Signed-off-by: Ramesh Mylavarapu <rmylavarapu@nvidia.com>
Change-Id: Ib40ff9df6580e15824131dd6f54bfb85dce8e594
Reviewed-on: https://git-master.nvidia.com/r/c/linux-nvgpu/+/2590678
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
This commit is contained in:
Ramesh Mylavarapu
2021-09-07 21:00:03 +05:30
committed by mobile promotions
parent 8c455dff18
commit 085f94bf89
7 changed files with 258 additions and 2 deletions

View File

@@ -314,6 +314,8 @@ gsp:
include/nvgpu/gsp/gsp_test.h,
common/gsp/ipc/gsp_seq.c,
common/gsp/ipc/gsp_seq.h,
common/gsp/ipc/gsp_queue.c,
common/gsp/ipc/gsp_queue.h,
include/nvgpu/gsp.h ]
engine_queues:

View File

@@ -411,7 +411,8 @@ ifeq ($(CONFIG_NVGPU_GSP_SCHEDULER),y)
nvgpu-$(CONFIG_NVGPU_GSP_SCHEDULER) += \
common/gsp/gsp_init.o \
common/gsp/gsp_bootstrap.o \
common/gsp/ipc/gsp_seq.o
common/gsp/ipc/gsp_seq.o \
common/gsp/ipc/gsp_queue.o
endif
ifeq ($(CONFIG_NVGPU_GSP_STRESS_TEST),y)

View File

@@ -181,7 +181,8 @@ srcs += common/device.c \
ifeq ($(CONFIG_NVGPU_GSP_SCHEDULER),1)
srcs += common/gsp/gsp_init.c \
common/gsp/gsp_bootstrap.c \
common/gsp/ipc/gsp_seq.c
common/gsp/ipc/gsp_seq.c \
common/gsp/ipc/gsp_queue.c
endif
# Source files below are functionaly safe (FuSa) and must always be included.

View File

@@ -30,6 +30,7 @@
#endif
#include "ipc/gsp_seq.h"
#include "ipc/gsp_queue.h"
#include "gsp_priv.h"
#include "gsp_bootstrap.h"
@@ -61,6 +62,8 @@ void nvgpu_gsp_sw_deinit(struct gk20a *g)
#endif
nvgpu_gsp_sequences_free(g, g->gsp->sequences);
nvgpu_gsp_queues_free(g, g->gsp->queues);
nvgpu_kfree(g, g->gsp);
g->gsp = NULL;
}

View File

@@ -29,6 +29,8 @@
#define GSP_DEBUG_BUFFER_QUEUE 3U
#define GSP_DMESG_BUFFER_SIZE 0xC00U
#define GSP_QUEUE_NUM 2U
struct gsp_fw {
/* gsp ucode */
struct nvgpu_firmware *code;
@@ -58,6 +60,8 @@ struct nvgpu_gsp {
struct gsp_sequences *sequences;
struct nvgpu_engine_mem_queue *queues[GSP_QUEUE_NUM];
#ifdef CONFIG_NVGPU_GSP_STRESS_TEST
struct gsp_stress_test gsp_test;
#endif

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@@ -0,0 +1,191 @@
/*
* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/engine_mem_queue.h>
#include <nvgpu/engine_queue.h>
#include <nvgpu/gk20a.h>
#include <nvgpu/log.h>
#include <nvgpu/gsp.h>
#include "../gsp_priv.h"
#include "gsp_queue.h"
#include "gsp_msg.h"
/* gsp falcon queue init */
static int gsp_queue_init(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues, u32 id,
struct gsp_init_msg_gsp_init *init)
{
struct nvgpu_engine_mem_queue_params params = {0};
u32 queue_log_id = 0;
u32 oflag = 0;
int err = 0;
if (id == GSP_NV_CMDQ_LOG_ID) {
/*
* set OFLAG_WRITE for command queue
* i.e, push from nvgpu &
* pop form falcon ucode
*/
oflag = OFLAG_WRITE;
} else if (id == GSP_NV_MSGQ_LOG_ID) {
/*
* set OFLAG_READ for message queue
* i.e, push from falcon ucode &
* pop form nvgpu
*/
oflag = OFLAG_READ;
} else {
nvgpu_err(g, "invalid queue-id %d", id);
err = -EINVAL;
goto exit;
}
/* init queue parameters */
queue_log_id = init->q_info[id].queue_log_id;
params.g = g;
params.flcn_id = FALCON_ID_GSPLITE;
params.id = queue_log_id;
params.index = init->q_info[id].queue_phy_id;
params.offset = init->q_info[id].queue_offset;
params.position = init->q_info[id].queue_offset;
params.size = init->q_info[id].queue_size;
params.oflag = oflag;
params.queue_head = g->ops.gsp.gsp_queue_head;
params.queue_tail = g->ops.gsp.gsp_queue_tail;
params.queue_type = QUEUE_TYPE_EMEM;
err = nvgpu_engine_mem_queue_init(&queues[queue_log_id],
params);
if (err != 0) {
nvgpu_err(g, "queue-%d init failed", queue_log_id);
}
exit:
return err;
}
static void gsp_queue_free(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues, u32 id)
{
if ((id != GSP_NV_CMDQ_LOG_ID) && (id != GSP_NV_MSGQ_LOG_ID)) {
nvgpu_err(g, "invalid queue-id %d", id);
return;
}
if (queues[id] == NULL) {
return;
}
nvgpu_engine_mem_queue_free(&queues[id]);
}
int nvgpu_gsp_queues_init(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues,
struct gsp_init_msg_gsp_init *init)
{
u32 i, j;
int err;
for (i = 0; i < GSP_QUEUE_NUM; i++) {
err = gsp_queue_init(g, queues, i, init);
if (err != 0) {
for (j = 0; j < i; j++) {
gsp_queue_free(g, queues, j);
}
nvgpu_err(g, "GSP queue init failed");
return err;
}
}
return 0;
}
void nvgpu_gsp_queues_free(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues)
{
u32 i;
for (i = 0; i < GSP_QUEUE_NUM; i++) {
gsp_queue_free(g, queues, i);
}
}
u32 nvgpu_gsp_queue_get_size(struct nvgpu_engine_mem_queue **queues,
u32 queue_id)
{
return nvgpu_engine_mem_queue_get_size(queues[queue_id]);
}
int nvgpu_gsp_queue_push(struct nvgpu_engine_mem_queue **queues,
u32 queue_id, struct nvgpu_falcon *flcn,
struct nv_flcn_cmd_gsp *cmd, u32 size)
{
struct nvgpu_engine_mem_queue *queue;
queue = queues[queue_id];
return nvgpu_engine_mem_queue_push(flcn, queue, cmd, size);
}
bool nvgpu_gsp_queue_is_empty(struct nvgpu_engine_mem_queue **queues,
u32 queue_id)
{
struct nvgpu_engine_mem_queue *queue = queues[queue_id];
return nvgpu_engine_mem_queue_is_empty(queue);
}
bool nvgpu_gsp_queue_read(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues,
u32 queue_id, struct nvgpu_falcon *flcn, void *data,
u32 bytes_to_read, int *status)
{
struct nvgpu_engine_mem_queue *queue = queues[queue_id];
u32 bytes_read;
int err;
err = nvgpu_engine_mem_queue_pop(flcn, queue, data,
bytes_to_read, &bytes_read);
if (err != 0) {
nvgpu_err(g, "fail to read msg: err %d", err);
*status = err;
return false;
}
if (bytes_read != bytes_to_read) {
nvgpu_err(g, "fail to read requested bytes: 0x%x != 0x%x",
bytes_to_read, bytes_read);
*status = -EINVAL;
return false;
}
return true;
}
int nvgpu_gsp_queue_rewind(struct nvgpu_falcon *flcn,
struct nvgpu_engine_mem_queue **queues,
u32 queue_id)
{
struct nvgpu_engine_mem_queue *queue = queues[queue_id];
return nvgpu_engine_mem_queue_rewind(flcn, queue);
}

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@@ -0,0 +1,54 @@
/*
* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef NVGPU_GSP_QUEUE_H
#define NVGPU_GSP_QUEUE_H
#include <nvgpu/types.h>
struct gk20a;
struct nvgpu_falcon;
struct nv_flcn_cmd_gsp;
struct nvgpu_engine_mem_queue;
struct gsp_init_msg_gsp_init;
int nvgpu_gsp_queues_init(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues,
struct gsp_init_msg_gsp_init *init);
void nvgpu_gsp_queues_free(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues);
u32 nvgpu_gsp_queue_get_size(struct nvgpu_engine_mem_queue **queues,
u32 queue_id);
int nvgpu_gsp_queue_push(struct nvgpu_engine_mem_queue **queues,
u32 queue_id, struct nvgpu_falcon *flcn,
struct nv_flcn_cmd_gsp *cmd, u32 size);
bool nvgpu_gsp_queue_is_empty(struct nvgpu_engine_mem_queue **queues,
u32 queue_id);
bool nvgpu_gsp_queue_read(struct gk20a *g,
struct nvgpu_engine_mem_queue **queues,
u32 queue_id, struct nvgpu_falcon *flcn, void *data,
u32 bytes_to_read, int *status);
int nvgpu_gsp_queue_rewind(struct nvgpu_falcon *flcn,
struct nvgpu_engine_mem_queue **queues,
u32 queue_id);
#endif /* NVGPU_GSP_QUEUE_H */