In the change_seq of latest ucode, the boot pstate
index was taken from pstate board_objs instead of the
value from change_input. This forces the need of
introducing boot index in pstate board_obj structure.
The index is the performance table entry index of
P0 pstate.
The ucode change is described in P4CL #27304645
NVGPU-4081
Change-Id: Id3f4a1da7015cd6b7efe555529f1fa13c9f3b391
Signed-off-by: rmylavarapu <rmylavarapu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2202363
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Make the nvgpu_init_mutex function return void.
In linux case, this doesn't affect anything since mutex_init
returns void.
For posix, we assert() and die if pthread_mutex_init fails.
This alleviates the need to error inject for _every_
nvgpu_mutex_init function in the driver.
Jira NVGPU-3476
Change-Id: Ibc801116dc82cdfcedcba2c352785f2640b7d54f
Signed-off-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2130538
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Some functions are not accessing hardware directly
but are being called using HAL ops: For example
.init = gv100_bios_init,
.preos_wait_for_halt = gv100_bios_preos_wait_for_halt,
.preos_reload_check = gv100_bios_preos_reload_check,
.devinit = gp106_bios_devinit,
.preos = gp106_bios_preos,
.verify_devinit = NULL,
This was being called as:
g->ops.bios.init(g)
g->ops.bios.preos_wait_for_halt(g)
g->ops.bios.preos_reload_check(g)
g->ops.bios.preos(g)
g->ops.bios.devinit(g)
g->ops.bios.verify_devinit(g)
Change the function access by using sw ops, like:
Create new function: nvgpu_bios_sw_init()
and based on hardware chip call the chip specific
bios sw init function: nvgpu_gv100_bios_sw_init()
and nvgpu_tu104_bios_sw_init()to assign the sw
ops
JIRA NVGPU-2071
Change-Id: Ibfcd9b225a7bc184737abdd94c2e54190fcd90a0
Signed-off-by: Divya Singhatwaria <dsinghatwari@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2108526
GVS: Gerrit_Virtual_Submit
Reviewed-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-by: Vaibhav Kachore <vkachore@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
MISRA Rule 14.2 requires for loop to be well-formed. A well-formed for
loop has below requirements:
1. first clause can be empty or should assign value to a single loop
counter
2. second clause should exist and use loop counter or loop control flag.
It should not use any variable modified in the loop body.
3. third cluase should only update loop counter and should not use
objects modified in the loop body.
This modifies for loops to process single loop counter. The patch moves
additional initializations before for loop, conditions at loop start
and variable updates at the end of for loop.
Jira NVGPU-855
Change-Id: I93ccf1ac0677ff355364a718d2d953467f1d9d95
Signed-off-by: Vedashree Vidwans <vvidwans@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2108188
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
This patch does the following for boardobjgrpmask unit.
1. Remove unused functions and its pointers.
2. Append public functions with nvgpu.
3. Remove unnecessary inclusion of header files.
4. Make local functions as static.
5. Rename function names to increase readibility.
6. Remove boardobj* from static functions.
Jira NVGPU-1977
Change-Id: Ie6d3bd8f55784d29ae4ba720fb3998487ad2b942
Signed-off-by: Abdul Salam <absalam@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2107167
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Moved nvgpu_clk_pmupstate structure from gk20a to
nvgpu_pmu.The aim is to have single pmu structure inside
gk20a, that is "nvgpu_pmu" struct and all the global
structures of all units in PMU should be included in
"nvgpu_pmu" struct.
NVGPU-3220
Change-Id: I531aab568a692c55e640ca2c33aa7508b83a9593
Signed-off-by: rmylavarapu <rmylavarapu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2104129
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
Description:
Present p-state unit handle both pstate boardobj and
initializing all the units. As part of restructuring,
the pstate unit is separated into two units:
1) Perf_pstate: This unit will handle pstate boardobjs.
2) Pmu_pstate: This unit will initialize all the units
which supoort performance states.
Changes:
1) Created pmu_pstate unit.
2) Pstate boardobjs are moved under perf_pstate which
is under perf unit.
NVGPU-1958
Change-Id: I2c428adfe6de4992c9eeda0d4356d30290f6e8a4
Signed-off-by: rmylavarapu <rmylavarapu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2096339
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>