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clk.h #includes clk_vin.h, which recursively #includes clk.h without needing anything from clk.h. Remove the #include to improve build time. Bug 200192125 Change-Id: Icab32b7e73a1eaaee8e017367d71b8ebde47c21e Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1280350 GVS: Gerrit_Virtual_Submit
57 lines
1.6 KiB
C
57 lines
1.6 KiB
C
/*
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* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*/
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#ifndef _CLKVIN_H_
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#define _CLKVIN_H_
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#include "boardobj/boardobj.h"
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#include "boardobj/boardobjgrp.h"
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#include "boardobj/boardobjgrp_e32.h"
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struct vin_device;
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struct clk_pmupstate;
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struct avfsvinobjs {
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struct boardobjgrp_e32 super;
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u8 calibration_rev_vbios;
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u8 calibration_rev_fused;
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bool vin_is_disable_allowed;
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};
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typedef u32 vin_device_state_load(struct gk20a *g,
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struct clk_pmupstate *clk, struct vin_device *pdev);
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struct vin_device {
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struct boardobj super;
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u8 id;
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u8 volt_domain;
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u8 volt_domain_vbios;
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u32 slope;
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u32 intercept;
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u32 flls_shared_mask;
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vin_device_state_load *state_load;
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};
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/* get vin device object from descriptor table index*/
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#define CLK_GET_VIN_DEVICE(pvinobjs, dev_index) \
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((struct vin_device *)BOARDOBJGRP_OBJ_GET_BY_IDX( \
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((struct boardobjgrp *)&(pvinobjs->super.super)), (dev_index)))
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boardobj_construct construct_vindevice;
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boardobj_pmudatainit vindeviceinit_pmudata_super;
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u32 clk_vin_sw_setup(struct gk20a *g);
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u32 clk_vin_pmu_setup(struct gk20a *g);
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#endif
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