There are eight tiles per map tile register and
depending on how many tpcs are present, there is
a chance that s/w will be accessing un-allocated
memory for reading tile values from temp buffers.
Bug 1735760
Change-Id: I5c0e09ec75099aaf6ad03dde964b9e93c2dc2408
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: http://git-master/r/1221580
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Tested-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>